Server Rules
By playing on LSCnR you agree to these rules. Being new or not having read them does not excuse you. Rules can change, so check back now and then. The FiveM platform rules and the Cfx.re Platform Service Agreement also apply.
Questions, reports, or appeals: open a ticket on Discord.
Playing as a cop? See Police Rules. Want to know when you can fight cops? See Criminal Rules.
The short version
| Rule | In short |
|---|---|
| No RDM | Only attack players when these rules give you a reason. See Rule 1. |
| No teaming | Don't help the other side. Criminals, cops, EMS, and tow drivers are separate sides. |
| EMS are neutral | You can only attack EMS in specific situations, and EMS can only use force in specific situations. |
| No cheating | No mod menus, aim help, lag switching, or mods that give you an advantage. |
| No exploiting | Found a bug? Report it. Don't use it and don't share it. |
| No meta gaming | Don't use Discord, streams, or calls to get in-game info you shouldn't have. |
| No emotes in fights | Not during fights or chases. |
| Self-killing is allowed | Killing your own character is fine, even mid-chase. Letting someone else kill you on purpose is not. |
| Crew wars need approval | Every crew war must be approved by management. |
| Safe zones | No fighting inside protected zones, no baiting, and no camping hospitals, safe zones, or police stations to ambush players. Players with 1 or more stars may not camp just outside these locations to farm players entering or leaving. Protection begins after 10 seconds on foot and does not cover wanted or hit players. |
| Be decent | No hate speech, threats, harassment, scams, or impersonation. |
| English only | In text and voice chat. |
| 18+ only | Minimum age to play. |
| Don't beg staff | No asking for money, items, VIP, unbans, or a staff spot. |
| Use tickets, not public chat | Reports, appeals, and complaints about staff go through tickets. |
This summary does not replace the full rules below. Staff can punish harmful behavior that isn't listed here, and can make exceptions with management approval.
Key terms
| Term | Meaning |
|---|---|
| RDM | Random deathmatch. Attacking or killing a player without a valid reason from Rule 1. |
| Initiation | A hostile act that gives the target the right to fight back. See Rule 1b. |
| Revenge | Your right to kill a player once after they attacked, killed, arrested, or robbed you. Lasts as long as the revenge icon shows. See Rule 1c. |
| Bounty | A scripted contract on a player with 5 or more stars. |
| Red name | A player with 5 stars. Kill on sight for everyone except EMS. |
| Most Wanted | The one player with the highest active bounty. 6 stars, dark red name and blip. Kill on sight for everyone except EMS. |
| Hit | A contract one player places on another. Needs a valid reason. The target is kill on sight for everyone not working as a cop, EMS, or tow driver. |
| Bounty hunter | A player whose job is hunting players with bounties or hits. |
| AR range | Assault rifle range. Cops show up on a wanted player's minimap once they're within AR range. |
| Redzone | A marked area where PvP is always on. |
| Airdrop zone | The marked area around an active airdrop. PvP is on until the event ends. |
| Active robbery | Any robbery in progress: store, bank, jewelry heist, or any other robbery job. |
| Safe zone | A no-combat area like hospitals and spawns. Shown as a green circle on the map. |
| Kill feeding | Letting someone kill you on purpose to manipulate bounties, pad stats, or avoid a consequence. |
| Teaming | Working with or helping the other side. |
| Exploit | Using a bug, glitch, or unintended mechanic for an advantage. |
| Meta gaming | Using info from outside the game (Discord, streams, calls) for an in-game advantage. Not allowed, see Rule 10b. |
| EMS | Paramedics. Neutral responders who can only use force where these rules allow it. |
| Tow driver | A player on the tow job. A neutral civilian. |
| Staff | Anyone on the LSCnR staff team: moderators, developers, and admins. |
| Alt account | A second account owned by someone who already has one. |
Rule priority and exceptions
A general permission to attack does not override a specific restriction. Role-specific rules, safe-zone restrictions, and explicitly stated exceptions take precedence over general combat permissions.
For example, being a valid KOS target does not automatically override EMS neutrality, police-specific engagement restrictions, or other applicable role rules.
If two rules appear to conflict, follow the more specific rule. If the conflict cannot be resolved from the written rules, disengage where reasonably possible and submit a staff ticket for clarification.
Staff must apply the published interpretation consistently until the rules are clarified.
1. RDM
You may only attack or kill a player when one of the reasons in this section applies. Anything else is RDM.
1a. Always valid targets
These players can be engaged on sight. No initiation needed.
| Target | How to spot them | Who can engage |
|---|---|---|
| Red name (5 stars) | Red name | Everyone except EMS |
| Most Wanted (6 stars) | Dark red name and blip. Only one player has this at a time: whoever holds the highest bounty. | Everyone except EMS |
| Hit target, under 450,000 | Hit amount shown behind their name and on the scoreboard. No map blip, so you have to spot them yourself. | Everyone not working as a cop, EMS, or tow driver |
| Hit target, 450,000 or more | Same as above, plus a bright blue name and blip the whole server can track | Everyone not working as a cop, EMS, or tow driver |
| Anyone in a redzone or active airdrop zone | Marked on the map | Anyone else who is also inside the zone, except EMS. The KOS permission applies only while both players are inside the marked zone. If a player leaves, you can't chase them outside to kill them unless you have another valid reason. Players nearby but outside the zone are not targets on this basis. |
| Anyone inside an active robbery | Only players physically inside the active robbery area are covered by this rule. Players nearby but outside the location are not valid targets on this basis unless they enter the robbery area. | Anyone otherwise eligible under the RDM rules, subject to police, EMS, and tow-driver restrictions. EMS may not be targeted except where the EMS rules explicitly permit it. |
EMS are always neutral. A redzone or airdrop does not make them kill on sight. Walking toward one, crossing the edge, or standing inside is not a reason to shoot a paramedic. Inside a PVP zone you may kill EMS only when they are picking up, or trying to pick up, someone you do not want revived after telling them not to do so. If they are not doing that, leave them alone.
Most Wanted or have a hit on you? You have normal self-defense rights, and you may also shoot first at anyone visibly coming at you with clear hostile intent. Someone who is just nearby is not a valid target.
Don't want a fight? Keep your distance from dark red names and blips.
Placing a hit needs a valid reason, such as initiation or revenge. A hit placed without one counts as RDM, no matter who carries it out.
An active hit is separate from revenge. The hit remains a valid kill-on-sight reason until it is collected, even if the target's revenge icon disappears. Collecting or losing revenge does not by itself remove an active hit. Hits still do not override police, EMS, tow-driver, safe-zone, or other role-specific restrictions.
1b. Initiation
A player initiates on you when they:
- Aim or shoot a weapon at you in a threatening manner.
- Intentionally ram your vehicle.
- Steal your vehicle.
- Threaten to kill you.
- Insult you or your crew in voice or text chat. Keep a clip or screenshot as evidence if reported.
- Enter assault rifle range with clear hostile intent. This does not count if you move into their range.
- Deliberately act against you in a way that directly threatens or interferes with you or your crew.
- Repeatedly follow you without a valid reason, in a manner that reasonably indicates hostile intent.
- Begin towing your vehicle, in the case of a tow driver.
Fighting back
Once a player initiates on you, you may fight back against that player. If other players are clearly participating with them in the same confrontation, such as by travelling together in the same vehicle or actively supporting them, you may engage those players too.
Being nearby, being in the same crew, or being in the same vehicle does not automatically make someone involved in the confrontation. There must be a clear connection to the ongoing situation.
Deliberately entering or baiting an active gunfight
An ongoing gunfight does not automatically make every player in the surrounding area a valid target. Players must still have a valid reason to engage someone under Rule 1.
Players must not deliberately enter, remain in, or position themselves in the line of fire to provoke another player into shooting them, manufacture an RDM report, or get another player punished. This does not prohibit legitimate participation in a confrontation or automatically make someone who enters a gunfight guilty of baiting. Staff will assess the player's actions and intent in context.
When reviewing these situations, staff will consider:
- Whether the player was already involved in the confrontation or had a valid reason to engage.
- Whether the player deliberately entered or remained in the line of fire despite having a reasonable opportunity to move away.
- Whether the player intentionally provoked or attempted to bait another player into shooting them.
- Whether the shooter had a valid reason to engage the player and whether the shots were reasonably directed at a legitimate target.
- The full context of the incident, including available video evidence and the actions of all parties.
Being caught in crossfire does not automatically constitute RDM, but it does not automatically excuse unjustified shooting either.
Deliberately baiting another player does not give that player permission to break the rules. Equally, deliberately entering a gunfight does not automatically make every shot against that player legitimate.
Staff will assess each incident individually. A report being denied does not, by itself, constitute false reporting. Punishment for malicious reporting requires evidence of deliberate dishonesty or abuse of the reporting system.
When initiation ends
Initiation does not give you permanent permission to attack someone. It ends when the initiating player is killed, the confrontation has clearly ended, or both sides agree to stop fighting. If the situation has ended, you need a new valid reason to attack again.
A player fleeing or temporarily leaving the area does not automatically end an ongoing confrontation. However, you may not pursue someone indefinitely after the original confrontation has clearly ended.
Other rules still apply
Initiation does not override safe-zone restrictions, EMS neutrality, police-specific rules, or any other role-specific restriction. Revenge and initiation are separate reasons to engage and must each meet their respective requirements.
Evidence
If initiation is disputed, staff may request clips, screenshots, or other relevant evidence. Staff will assess the available evidence and surrounding circumstances when deciding whether initiation was valid.
1c. Revenge
If a player attacks you, kills you, arrests you, or takes your property, you receive revenge against that player. You may kill them once while your revenge icon is active. You must be able to identify the player you have revenge against.
- One revenge kill: Each revenge claim allows you to kill that player once. Failed attempts to kill them count as using your revenge.
- New attacks: If the same player attacks you again after your revenge has been used, you may receive a new revenge claim against them.
- Simultaneous kills: If two players kill each other at approximately the same time, both players retain valid revenge against the other, provided their revenge icons are active.
- Arrests and property: Being arrested or having your property taken can grant revenge, as described above. A tow driver starting to tow your vehicle counts as taking your property.
- Revenge is not permanent: You may only use revenge while the revenge icon is active. Once it is no longer active, you cannot rely on that revenge claim to justify an attack.
- Revenge is specific: Revenge against one player does not automatically grant permission to attack their crew, friends, or other nearby players. Any engagement with other players must be justified by a separate valid reason under the initiation and RDM rules.
Revenge does not override safe-zone restrictions, EMS neutrality, police-specific rules, or any other applicable server rule.
1d. Attacking EMS
EMS are always neutral. They are not a third side you can farm, and they are not included in redzone or airdrop kill-on-sight.
You may kill a paramedic only when they are reviving, healing, or trying to pick up someone you do not want picked up after telling them not to do so. That includes staying next to that person so they can get the revive off.
You may tell them not to pick that person up. If they revive them anyway, you may kill them for it. Only a criminal who is in that fight can give this order. A cop cannot.
You may not:
- Kill EMS because they are in, or walking into, a redzone or airdrop
- Kill them for being on duty, driving past, or standing nearby
- Kill them for reviving your friend
- Take them hostage to make them work for you
- Don't follow cops to combat. Showing up with them, or trailing them to the fight, is teaming. An accident once or twice is not punishment. Doing it consistently can get you banned from the EMS job.
A police officer may not kill EMS in any case. If you believe a paramedic is abusing the job, report them. Do not shoot them.
1e. Fighting police
When you can fight cops is covered on the Criminal Rules page, and what cops may do is on the Police Rules page. The key points:
- With 0 stars, you may only attack a cop if you have revenge on them, or they are trying to arrest or kill a member of your crew.
- If you're wanted or have a bounty, a cop showing up on your minimap counts as initiation. You may open fire.
- Shooting at or toward a cop is initiation too. That cop may shoot back.
1f. What counts as RDM
- Shooting a player who has no bounty or hit, hasn't initiated, and isn't in a redzone, airdrop zone, or active robbery
- Killing someone because they looked at you or drove near you
- Killing someone after your reason ran out: the fight ended, they left the redzone or airdrop zone, or the robbery is over. Being near an active robbery does not make someone a valid target while they remain outside the robbery area.
- Shooting a player or their vehicle (tires included) just because police are chasing them
- Placing a hit without a valid reason
- Obliterating a player without valid revenge and an active revenge icon.
- Camping outside police spawn zones to ambush police officers, or camping hospitals, safe zones, or police stations to target players entering or leaving.
2. Teaming
Don't work with or help the other side. The sides are criminals, cops, EMS, and tow drivers. Cop teaming rules are on the Police Rules page, and EMS rules are in Rule 3.
As a civilian or criminal, you may not:
- Team up with or help cops or EMS
- Join their fights, unless you have your own valid reason to engage their target
- Drive them away from their enemies
- Ride with a cop while they are doing police work, or while you are committing crimes
Tow drivers are neutral civilians. Normal civilian rules apply to them, with no extra teaming restrictions. They can't be attacked unless they initiate or start towing your vehicle.
3. EMS
Paramedics are neutral. Your job is medical aid, not fighting.
3a. Staying neutral
- Only help suspects through the scripted revive and heal mechanics
- Don't become a private medic for any gang or player
- Don't help suspects in fights, unless another rule allows it
- Don't drive suspects away from enemies or police
- If you are transporting a suspect and police or enemies arrive, stop and let it play out
3b. Use of force
EMS may only use lethal force to:
- Defend yourself
- Defend another paramedic
- Stop criminals who are an immediate threat while you revive or heal
Retreat whenever you reasonably can, and stop shooting as soon as the threat is over.
Red name and Most Wanted players are not targets for EMS. You may not kill a player just because of their wanted level.
3c. Other restrictions
- Don't carjack innocent civilians, cops, or other paramedics
- Don't damage unattended player vehicles on purpose
4. Cheating and mods
No cheats or advantage mods. You will be banned and your progress may be reset.
The simple test: if it isn't meant to be used and gives you more than a visual benefit over other players, it's not allowed, unless it's on the allowed list below.
4a. Not allowed
| Type | Examples |
|---|---|
| Cheat tools | Mod menus, wallhacks, noclip, health lock, damage modifiers, recoil scripts, rapid fire, triggerbots, softaim, any aim assistance |
| World and visual mods | Ragdoll changes, removing objects, foliage, props, water, electrical cabinets or phone booths, removing collision |
| Texture mods | Anything that makes camo, ghillie suits, or hiding players easier to see |
| HUD and minimap mods | Bigger radar range, player blips beyond the normal range |
| Weapon mods | RPF mods that change how weapons behave in any way |
| Vehicle and physics cheats | Teleports, infinite handbrake or traction glitches used to cheese chases |
| Network abuse | Lag switching, VPN lag, or any other network manipulation |
| Outfits | Invisible or texture-abused clothing, or anything that hides your hitbox or body parts |
| Playing with cheaters | Knowingly playing alongside a cheater without leaving or reporting them |
4b. Allowed
| Mod | Condition |
|---|---|
| Graphics packs, Reshade, FOV changes | As long as nothing gets removed (objects, water, and so on) |
| Sound packs | Always fine |
| Skydomes and tracers | Always fine |
| Weather mods | As long as they give no unfair advantage |
| No shadows | Allowed. It only helps FPS. |
| Static crosshair overlay | Only a plain overlay. If it reads game memory, automates input, or does anything more, it's not allowed unless staff confirm it is. |
| Simple macros | Only for sending text, commands, or hotkeys |
| Anything else with no advantage | Allowed |
Staff decide on anything not listed. If staff rule a mod not allowed, you can be banned for it even if it isn't listed here.
5. Exploits and bugs
Don't abuse bugs, glitches, script errors, or unintended mechanics of LSCnR or GTA V. You will be banned and your progress may be reset.
5a. Examples
- Killing players on the revive screen, still loading in, or otherwise unable to control their character
- Forcing a wanted level onto another player unfairly
- Misspelling banned words to get past the chat filter
- Money, XP, or item duplication
- Emoting mid-fight to dodge damage or clip through things (see 5b)
- Ghost peeking (see 5c)
This list is not complete. Staff decide case by case.
5b. Emotes
No emotes during a fight or active chase. No exceptions. No emotes during events either, unless staff allow it for that event.
5c. Ghost peeking
Don't use walls or cover so your bullets pass through solid surfaces the engine shouldn't let them through.
Vehicles are different. Some cars let a player shoot out of a window that bullets can't come in through. That's a known GTA V quirk, not ghost peeking, and reports about it will be denied. Flank, reposition, shoot the tires, or force them out of the car.
5d. Reporting bugs
Found a bug? Get proof and report it in a private support ticket. Reporting a bug will never get you punished. Hiding one will.
These all count as hiding a bug:
- Quietly farming it, for example a money or item duplication bug
- Sharing it with friends so your group can use it before staff find out
- Encouraging others to abuse it
- Continuing to use a known exploit instead of reporting it
Hiding a bug means a ban and a full account reset. Anything you gained while hiding it will be wiped.
6. Self-killing and kill feeding
6a. Self-killing
Killing your own character is allowed, at any time, including during a chase, firefight, or arrest.
This includes explosions, blowing up your own vehicle while standing next to it, driving into hazards, drowning, drug overdoses, and any other legit game or server mechanic that can kill you.
6b. Kill feeding
Letting another player kill you on purpose to manipulate bounties, pad stats, or avoid a consequence is not allowed. Obvious patterns will be punished, even if each case is claimed to be an accident.
Easy way to remember it: killing yourself is fine. Letting someone else kill you on purpose is not.
7. Crews
Crews are treated as a group for initiation, accountability, and crew wars. Being in a crew doesn't exempt you from any rule or give you extra rights beyond what's listed here.
7a. Shared initiation
If one crew member has valid initiation on a player, other members of that crew may retaliate against that same player under the normal initiation rules while the same confrontation is ongoing. This does not make unrelated players valid targets, and being in the same crew alone does not authorize attacks against anyone else.
Shared initiation ends when the underlying confrontation has clearly ended, the initiating player is killed, or both sides agree to stop fighting. After it ends, the crew needs a new valid reason to attack.
Revenge is still one kill. Respect the revenge icon. Shared initiation does not grant extra revenge kills. Once a revenge claim has been used, other crew members cannot keep killing that player for the same revenge claim. They need a new valid reason or new initiation.
7b. Crew wars
Every crew war must be arranged with staff and approved by management. Crews can't declare or run their own unofficial war. Staff and management may set extra conditions, such as who takes part, how long it lasts, where it happens, and other rules.
7c. Crew accountability
Crew members are responsible for the conduct of their crew. If a member keeps behaving badly, management may fine or penalize the whole crew. This is for ongoing patterns, not every single mistake by one member.
7d. Crew members playing as cops
On duty, your crew means nothing. See Police Rules.
8. Safe zones
Safe zones such as hospitals and spawns are no-combat areas. They show on the map as large green circles, and you'll see an on-screen indicator when you're inside one. No indicator means no protection.
| Rule | Detail |
|---|---|
| 10-second delay | Protection begins 10 seconds after entering a safe zone on foot. Entering during a fight does not immediately protect you. |
| Wanted players | Players with 1 or more stars are not protected by safe-zone invincibility. |
| Hit targets | Players with a stored hit are not protected by safe-zone invincibility, regardless of the hit amount. |
| police | police officers are exempt from safe-zone protection. |
| Vehicles | Being in a vehicle pauses safe-zone invincibility. Do not assume you are protected while inside a vehicle. |
| No baiting | Do not use a safe zone to bait, provoke, or manipulate another player into an unfair engagement. |
| No camping | Do not camp protected locations to farm easy kills or exploit the protection mechanics. |
No camping outside protected locations: Players with 1 or more stars may not camp immediately outside police spawns, hospitals, safe zones, or police stations for the purpose of farming easy kills against players entering or leaving those locations.
This includes repeatedly waiting at exits, positioning yourself to ambush players as they leave, or remaining nearby solely to exploit predictable player traffic.
This does not prohibit passing through the area, ordinary travel, or a genuine active pursuit. The restriction is against deliberately holding the area to farm kills.
Being a valid KOS target does not exempt you from this camping restriction.
Important: Being exempt from safe-zone protection does not automatically make every attack lawful. You must still have a valid reason to engage the target under the RDM and role-specific rules.
Using a safe zone to escape a fight you started or were losing may be treated as exploiting.
9. Staff, accounts, and reports
9a. Ban evasion
Serve your full ban. Don't bypass it in any way, and don't play on any other account while one is banned. If you do, your ban is doubled.
Don't sell, trade, or share accounts to get around bans or in ways that hurt server security. You are responsible for everything done on your account.
9b. Lying to staff
Don't knowingly lie to staff when reporting a player, appealing a punishment, or claiming a prize, refund, or compensation. This applies anywhere staff are involved, not just in tickets. Proven lies mean a ban.
9c. Impersonating staff
Pretending to be staff is an instant ban. That includes:
- Claiming you are or used to be staff
- Claiming you can ban or punish players
- Threatening to ban or punish someone yourself
- Wearing staff clothing, driving staff vehicles, or otherwise posing as staff
- Using staff permissions you're not currently authorized to use
9d. Begging
| If you ask staff for | You get |
|---|---|
| A staff position | Blacklisted from ever becoming staff |
| Money, items, VIP, unbans, or other favors | Mute or temporary suspension |
Refund or compensation requests for a real bug or server issue are not begging. Use the normal ticket process.
9e. Reports
Reports about clearly valid kills under Rule 1 will be denied. Repeat offenders get blacklisted from reports and may be banned.
A denied report is not automatically a false or malicious report. Players may submit reports when they reasonably believe a rule has been broken, even if staff ultimately disagree.
However, deliberately manufacturing an incident to provoke another player into breaking a rule, knowingly submitting misleading evidence, or repeatedly abusing the reporting system may result in punishment. Staff must assess the evidence and intent before issuing such punishment.
Include a clip or screenshots with enough context for staff to see what happened and when. Reports without evidence may not be actionable, and false or malicious reports can be punished.
Don't abuse the report system. That means no:
- Reporting someone to pressure staff after you lost a fight
- Mass-reporting someone over a personal dispute
- Refiling a complaint staff already answered
- Flooding tickets with reports that have no evidence
9f. Staff decisions
Staff decisions, punishments, and investigations are not public discussion topics. This covers bans, warnings, mutes, kicks, report outcomes, investigations, and appeals, whether they're about you or someone else.
Don't:
- Discuss another player's punishment in game, on Discord, or in other community channels
- Argue in public about whether a punishment was deserved
- Use public pressure to influence staff
- Get others to take sides
- Keep bringing up decisions that are already settled
Also don't disrespect staff who are moderating respectfully, or spam them with bad-faith debates.
Disagree with a decision? Use an appeal or ticket. Think a staff member abused their power? Open a Staff Report ticket on Discord with evidence and a clear timeline.
If you keep discussing a staff decision after being told to stop, you may be punished further.
10. Community conduct
10a. Serious offenses
Never allowed, under any circumstances:
- Threatening real-life violence or sexual assault
- Doxxing: sharing someone's name, address, phone number, or other identifying info
- Threatening or carrying out DDoS attacks or account hacking
- Wishing death, serious illness, injury, or violence on a player or their family
Threats that could be real may be reported to the relevant authorities.
10b. General conduct
| Rule | What it means |
|---|---|
| No hate speech | No slurs or discrimination based on race, ethnicity, national origin, gender, sexual orientation, religion, or disability. |
| No harassment | Banter is fine. Targeted harassment, relentless insults, stalking someone across sessions, or baiting players into breaking rules is not. If you get baited into breaking a rule, the rule break is still on you. |
| No sexual harassment | Not in text, voice, or radio. If you don't know someone's age, assume they're a minor. |
| No inappropriate content | No gore, nudity, porn, or explicit sexual material. Avoid in-depth public talk about real-life violence, suicide, self-harm, child abuse, terrorism, or illegal hacking, and never talk about them positively. |
| No voice chat abuse | No earrape, soundboard or meme spam, or voice changers used mainly to harass or grief. |
| No scamming | If you agree to a trade, finish it or give back what you got. Staff can't guarantee you'll get scammed items back. |
| No real money trading | Don't buy or sell in-game items or money for real money, crypto, or anything with real-world value. In-game currency for in-game items only. |
| No meta gaming | Don't use info from outside the game, like Discord, streams, or calls, to get an advantage over players who don't have that info. That includes stream sniping: using someone's stream to find, follow, or get an edge on them. Streaming is welcome, but at your own risk. We recommend a stream delay. |
| No offensive names | Player names, crew names, and license plates follow the same rules as chat. No slurs, hate speech, sexual content, or anything that impersonates staff. Staff can make you change a name that breaks this. |
| No advertising | Don't advertise other servers, communities, products, or services without permission. |
| English only | In text and voice chat, so staff can moderate fairly. |
10c. Persistent negative behavior
Some players never break one big rule but keep making the server worse for everyone around them. That counts too.
| Behavior | What it looks like |
|---|---|
| Chat spam | Flooding global or local chat and not stopping when asked |
| Ongoing harassment | Picking on the same player in small ways that add up |
| Constant drama | Stirring up conflict between players, staff, or communities every session |
| Draining behavior | Always being the reason a tense ticket exists, even when no single moment crosses a line |
If your presence keeps making the server worse, staff may remove you permanently, even if no single incident broke a hard rule. This is about a pattern, not one bad day. Staff look at your history, ticket volume, and how other players react to you.
10d. Minimum age
You must be 18 or older to play. Players under 18 may only stay if staff have explicitly agreed they've shown clear maturity, and that can be taken back at any time. Lying about your age or trying to get around this rule can be punished.