Features
Crews

Crews

A crew is a tagged org with an office in Maze Bank Tower, a shared bank, and unlocks that solo players don't get.

Create one at the Crew Office blip (street in front of the tower). $25,000,000 — or a crew creation token. Computer inside: name + tag.

Max 20 members at the start, up to 30 at crew level 10. Officer+ can invite (nearby in the office, or /crewinvite/crewaccept). /crewleave to walk. After a leave or kick, wait 2 days before you join or found another (/crewcooldown).

Rule 7: the whole crew can act on one member's initiation. Revenge is still one kill. Crew wars need management approval. On-duty cops are not in their crew.

The office

Elevator: street ↔ office ↔ roof.

  • Crew bank (clean)
  • Dirty safe (up to $5,000,000 sitting there)
  • Computer: members, ranks, XP, unlocks
  • Reception can rent a SuperVolito onto the roof pad ($200,000 from the crew bank)

Green member blips show when both of you are unemployed. Clock into Police and they hide.

Unlocks

Crew XP comes from crime and jobs. Levels go to 10.

UnlockWhenCost (crew bank)What you get
Coca leaf airdropsLevel 2$10,000,000 onceOrder a drop (~$325k–$425k, 500 leaves) for the coke lab. Crew-only loot.
Money launderingLevel 4$25,000,000 onceHarmony / Route 68 front. Deposit dirty inside, wait it out.

Laundry

About 20 minutes per $1,000,000 dirty. The house keeps 30%. 70% comes out clean into the crew bank. Cops can see the laundry blip.

Upkeep

Extra members cost the crew bank every day (about $25,000 each). Let the bank rot and you can hit a debt freeze; dead crews can get disbanded. Disbanding also costs the leader real money. Keep a buffer.

Tips

  • $25M is the start, not the build. Leaves + laundry are another $35M from the crew bank.
  • Don't laundry solo dirty into a broke crew. The cut is the point — and cops know the door.
  • Invite people who will play. Empty slots still cost upkeep once you're over the base.
  • Tag/name rules are the same as chat. Staff can make you change a stupid one.