Crime
Drugs

Drugs

Get product, take it to a drug spot, and sell to the buyers who walk up. You can grow or cook your own, or buy bags from a dealer when they still have stock.

Cops, EMS, and other government jobs can't do this.

Open your phone → Map. That's the live drug map. It shows which spots are open, what they're buying, and roughly how high you can ask. World blips only pop in when you're already close — the phone is how you plan the run.

Set your asking prices in phone → Dealing (same thing as Job menu → Drug street prices). Ask more than the spot will take and the buyer walks. Ask inside the band and they pay what you set. Bigger bundles pay a little less per bag.

80% of a sale is cash. 20% is dirty money.


Dealer rep

Your street name with buyers and black-market peds. Check it anytime on phone → Stats (Dealer Rep) or in the pause menu under player stats. It never goes below 0.

How you earn it

A clean sale (no lowball) adds 1 rep per bag. A 10-bag drop is +10. Singles grind it slowly; bulk is how you actually climb.

You only get that on completed street sales at a drug spot. Growing, cooking, and buying from a dealer do not add rep.

Why it matters

  • Shop unlocks. Seeds and dealer bags stay hidden until you hit the number. Same rep is required to plant that seed — buying it and being able to use it are the same gate.
  • Safer deals. New dealers get robbed a lot. Every 500 rep knocks a little off the steal chance, down to a floor around 7,500 rep. You still get thieves at the top — just fewer of them.
  • Better product, better money. Higher strains and hard drugs are locked behind rep. That's the profit ladder, not a cosmetic rank.

5,000 is the last shop unlock (Haze seeds and coke). Keep going anyway — steal chance keeps improving until about 7,500.

Unlocks

Dealer repSeeds (black market)Bags (dealer)
0SkunkSkunk
250White Widow
500White Widow
1,000OG Kush
2,500OG KushPurple Haze
3,500Meth (shared daily stock)
4,500Heroin (shared daily stock)
5,000Purple HazeCoke (shared daily stock)

If a listing doesn't show, your rep isn't high enough yet. Drills, lockpicks, and other black-market tools are not gated by rep — only the drug line.

How you lose it

What happenedRep
Clean sale+1 per bag
Buyer lowballs you and you take it−2, plus −1 per bag in that deal (short money too)
Buyer lowballs you and you walk (G)No hit. You keep the bags.
Cop witnesses a completed sale−1 (plus stars)
Buyer snitches after a refused deal−1 (plus a call)
NPC steals−10 right away
You kill the thief in time and take the drugs back+12 (the 10 back, plus +2)
Thief gets awayThe −10 sticks

A normal pass / "not interested" is just 1 star. That doesn't touch rep.

Don't sell with a cop on the circle. If they steal, chase them — recovering the bags is the only way to get that rep back.


Getting product

Buy from a dealer

Dealers are the black market peds (illegal shops). They sell seeds and ready bags.

Weed bags are usually in. Meth, heroin, and coke share a daily stock across the whole server. The menu shows how many are left today. When it says sold out, that's it until the next supply day — cook or grow your own, or sell something else.

Bring enough rep. Cops can't shop here.

Buying is the fast path. Growing and cooking usually leave more profit per bag.

Heroin (no cook)

There is no heroin lab. Bags come from:

  • Dealers, if today's shared stock isn't sold out (4,500 rep to see it).
  • The taco truck. About one sale in five slips you a stack (~10–25 bags). That's the reliable solo source when dealers are dry.
  • The Vanilla Unicorn — the dressing-room wardrobe can drop mixed drugs, including heroin.
  • World airdrops — crates often dump a lot of heroin (and some weed). Contested.

Daily login cases can also roll a little. Don't plan a run around that.

Taco heroin is the usual answer when the dealer is sold out. You still have to sell it at a drug spot — the truck doesn't count as dealing, and it doesn't give dealer rep.

Grow weed

  1. Buy a seed that your rep allows.
  2. Go to a Weed Field (Grapeseed farms — green plant blips).
  3. Use the seed from inventory. Stay next to the plant.
  4. When it asks, press 1 to water, 2 to turn the soil, or 3 to prune. Match what the plant is actually complaining about. Wander off and you get a worse harvest.

One plant at a time. A finished plant drops a stack of that strain (tens of bags, better seeds a bit more).

SeedGrows into
Cheap seedSkunk
White Widow seedWhite Widow
OG Kush seedOG Kush
Purple Haze seedPurple Haze

Cook meth

Rent a Journey from Larry's RV Rentals (Harmony / Route 68, cash only — not a garage save), or use one you already have. Park it, stay in the driver's seat, and press E to cook.

You need reflux acid and blue chili oil from the black market. The cook uses whatever full batches you're carrying. Smoke can draw cops; don't sit there if you're already hot.

Cook coke

The Laboratory (north, Paleto / Chiliad hills). Turn the lab on, mix coca leaves with cement (hardware store) into paste, cook it, keep the furnace and pH in range, then collect.

Good cooks pay coke. A bad cook still gives poor coke — buyers take it, just for less.

Crews can unlock leaf airdrops from the Maze Bank office. That's the bulk supply. If you don't have a crew lab going, the dealer is the fallback — if they have stock.


Selling

  1. Check the phone map. Pick an open spot that wants what you're holding. Spots marked as under investigation are closed — you can see them, you can't sell there.
  2. Stand in the circle. A buyer walks up after a short wait.
  3. Read the offer. E to take it, G to pass. Ignore them and they leave.
  4. They might want a drug you aren't carrying. Pass and wait for the next one, or go where your product is in demand.

You only sell at drug spots, not to random people on the street.

The same buyer can try to rob you or lowball you. That's the street. Higher rep helps. A lowball is a second prompt — G walks and you keep the bags (no rep hit). E takes the short money. Killing a thief in time gets the bags and the stolen rep back, plus a little extra.

Too many refusals at one spot and that circle cools off for a bit. Move.

⚠️

Drug spots are contested. If someone tells you to leave and you stay, that's initiation — they can shoot. Don't camp as a cop either; that's a police rule.

Rough street prices

What a buyer will usually wear, per bag, before a hotspot bonus. The phone map is the live number for that spot — some circles pay more.

ProductTypical ask
SkunkAbout $780–$910
White WidowAbout $1,390–$1,500
OG KushAbout $1,740–$1,850
Purple HazeAbout $2,260–$2,380
Poor cokeAbout $1,750–$2,400
CokeAbout $2,500–$4,250
HeroinAbout $3,100–$3,600
MethAbout $3,300–$3,650

Huge drops (100 / 250 / 500 bags) are rare and pay a little less per bag. Don't price those like a single.


Tips

  • Phone map first. Don't drive to a dead or investigated circle.
  • Match the demand. A coke spot doesn't want your skunk.
  • Rep before strain. You can't plant a seed you aren't allowed to buy.
  • Heroin has no cook. Taco truck, dealer stock, Unicorn wardrobe, or airdrops.
  • Dealer stock isn't yours. Meth / heroin / coke can be gone for everyone until the next day.
  • Grow when you can. Seeds beat buying weed bags on margin.
  • Don't over-ask. The map's number is a ceiling, not a suggestion to go higher.
  • Watch the street. Cops on the spot, other dealers, and thieves are all part of the job.