Crime
Nightclub Robbery

Nightclub Robbery

These are the wave hold-ups. Aim a gun at the clerk, fill the intimidation bar, then survive four waves of armed staff. The pot is paid when the last wave is down — not from a register.

Needs a weapon. No cops on duty required.

Max 4 people. Extra players can't join once it's full.

⚠️

You're 3 stars the moment you join. Cops get a dispatch. Bring a crew if you can — wave 4 is six pistols at once.

The Vanilla Unicorn is a different heist (lockpick, laptop, bigger crew). This page is the three wave clubs.

Locations

Same loop at all three. Each club has its own 30 minute cooldown after a finish (or a wipe).

  • Tequi-la-la — West Vinewood
  • Bahama Mamas — Del Perro
  • Yellow Jack — Route 68 (Grand Senora / Sandy)

Look for the nightclub / bar blip.

How it works

  1. Walk in with a gun. Aim at the clerk until intimidation fills. That's the start — same idea as a store hold-up.
  2. Stay in the job. Friends who aim in can join until there are 4.
  3. After a short wait, wave 1 spawns (3). Clear them.
  4. A pause, then wave 2 (4), wave 3 (5), wave 4 (6). They stagger in; don't assume the room is empty after the first two.
  5. When the last one drops, the HUD shows the final cut. A few seconds later everyone still in the crew gets paid.

There's no safe and no drill. The clerk isn't handing you the take during combat — the bar on screen is the wave pot filling. You get the money at the end.

Die, leave, or disconnect before payout and you're not a survivor. The people still standing split what's left.

If nobody keeps the clerk scared at the start, the job can fail before waves even begin. Once the fighting starts, intimidation drops slowly so you can shoot the waves instead of the clerk.

The waves

WaveHostiles
13
24
35
46

Pistols, body armor, they keep coming. Tequi-la-la is gangsters, Bahama is club security, Yellow Jack is Lost MC. Same counts everywhere.

Gross take

The pot is rolled when the job starts, then scaled to crew size so extra people don't get wiped on the split. A full four-man crew is the reference.

Each survivor gets about one fat convenience-store clear plus a bonus — ballpark $250,000–$320,000 a head if you finish.

Crew that gets paidAbout eachAbout total
Solo$250k–$320ksame
2$250k–$320k$500k–$640k
3$250k–$320k$750k–$960k
4$250k–$320k$1.0–$1.3 million

80% cash. 20% dirty money.

If the whole crew is dead at the end, nobody gets paid and the club still goes on cooldown.

Tips

  • Don't solo wave 4 unless you're sure. Six armored pistols in a doorway will dump you.
  • Join before the waves. Late extras bounce off a full lobby.
  • Stay until the pay toast. Clearing the room and running out early is a wipe for you.
  • Rotate clubs. One is dark for half an hour; the other two are still open.
  • Armor and a real gun. This is a shootout, not a till grab.