Features
Shops

Shops

Where to buy the stuff other pages tell you to bring. Prices below are what you pay at the register (tax in). Guns at Ammu unlock with level.

Cops can't shop illegal stores.


24/7

Snacks, soda, lottery tickets, bandages, medkits. Everywhere.

ItemAbout
Snacks / sodaA few hundred to about $900
Lottery ticketAbout $18,000
Bandage / medkitAbout $6,500 / $11,000

Ammu-Nation

Guns, melee, armor, parachutes, throwables. After a robbery that branch is closed for 10 minutes.

Crowbar is here (vending machines) — early level, tens of thousands.

Armor is cheaper here than hardware if you only need a vest.

Pistols and shotguns are the early buy. Rifles and MGs unlock as you level. Don't walk in empty-handed planning a store hold-up.

PD / FIB use a duty catalog, not this shelf.


Hardware

Lockpicks, fishing rod, cement (coke), repair kits, overpriced armor.

ItemAbout
LockpickAbout $4,300
Fishing rodAbout $120,000
CementAbout $200
Small / tire repairAbout $11,000–$14,000

Bring lockpicks in bulk. Parking meters and houses eat them.


DigitalDen

Phones and drones.

ItemAbout (with tax)
PhoneAbout $300,000
DroneAbout $600,000

No phone, no apps.


Black market

Illegal peds. Drills, lockpicks, C4, hacking laptops, ATM USBs, truck locators, meth/coke supplies, seeds and bags (bags need dealer rep).

Cops can't browse. Hard-drug bags share daily server stock.

Heist kit prices live on the bank and truck pages so they stay in one place.

Dumpsters can spit out a cheap ATM USB if you don't want to buy one.


Other counters

ShopWhat
Pawn / fenceSell house loot. Can't be robbed.
Larry's RVJourney for meth. Cash, not a garage save.
Skunk / Smoke on the WaterWeed bags if your rep is high enough
HuntingWhistle and hunting gear

Tips

  • Ammu before the robbery. Closed branches don't sell you the gun you needed.
  • Hardware lockpicks if the black market is a hike. BM is still the heist aisle.
  • Don't buy armor at hardware unless Ammu is dark.