Redzones & Airdrops
Marked PvP. Inside the circle, anyone else inside is kill on sight. Walk out and the chase is over unless you have another reason. Full wording: Rule 1a.
Redzones
Always-on. Look for Red Zone blips.
- Docks
- Scrapyard
- Scrapyard City
- Main Gun Store (small)
- Altruist Camp
- The Laboratory (coke lab interior — no world blip, you're in it when you cook)
Rotating / hourly redzones are off. Don't wait for the casino or a random bank to flip PvP.
Safe zones (LSC, Benny's, hospitals, PD interiors, and similar) are the opposite: no fighting. Wanted and hit players aren't protected there from cops / contracts. See safe zones.
World airdrops
A crate falls on a big circle. Server toast + sound when it's circling and when it lands. Map blip, flares. No plane icon to chase.
Needs about 10 players online. First one ~30 minutes after a restart, then about every 90 minutes. Crate sits ~20 minutes.
The circle is large (hundreds of meters). The box is somewhere inside — hunt it.
Loot
Civilians: mostly heroin (hundreds of bags), sometimes Purple Haze / OG Kush, rare mixed / jackpot crates. Sell it at a drug spot.
Cops / EMS-style jobs who grab one get cash instead (roughly $100k–$300k), not the drugs.
The whole radius is KOS until the event ends. Landing the crate doesn't make you safe.
Crew coca drops
A crew that unlocked leaves can order a small drop: 500 coca leaves, tight circle, crew-only loot. Other players may hear that a crew called one. Not the same as the world heroin crate.
Tips
- Don't camp the edge and shoot people who already left. That's RDM.
- Bring a gun and a bag. World crates are heroin volume, not a pistol.
- Laboratory is the coke interior. No map ping — if you're cooking, you're already in it.
- Gun-store redzones are tiny. Don't AFK on the counter.