Ingame Rules

Rules

By playing here, you agree to these rules. Common sense matters. If something feels unfair, toxic, or “against the spirit of the game,” it can still be punished—even if it is not listed word-for-word.

These rules apply to how you act in and around the server.

This server is streamer friendly. Your behavior must follow Twitch and Kick community guidelines. Using FiveM also means the Cfx.re Platform Service Agreement applies.


At a glance

  • No RDM — do not attack or kill people without a valid reason. See the RDM section for valid-kill situations (red-name bounties, initiation, redzones/airdrop, active robbery scenes).
  • No cheating or exploits — including bugs, unintended mechanics, and unfair third-party tools.
  • No emoting during fights or chases. No emotes during events unless staff explicitly allow it for that event.
  • No combat logging — do not leave or kill yourself to escape consequences.
  • No teaming across sides (see the teaming section). Cops and criminals do not work together, with one narrow exception for police transport.
  • No kill feeding — do not give free kills to friends to dodge bounties, stats, or outcomes.
  • No unfair vehicle ramming on foot players (see vehicle combat).
  • No discrimination, threats, hate speech, scams, impersonation, or punishment evasion.
  • English only in text and voice.
  • Minimum age: 16+ (exceptions only if staff agree you have shown maturity).
  • No report spamming — abusing the report system will get you blacklisted.
  • Persistent negative behavior that hurts the community (constant yapping, harassment, drama-stirring) can get you permanently removed.

Staff can make rare exceptions if management approves them. Rules can change—not knowing them is not an excuse.

We can take action against behavior that harms the community, even if it is not listed.

For suggestions, reports, appeals, or questions, use Discord.


Minimum age

You must be at least 16 to play on LSCnR.

If you are under 16, you may only stay if staff have agreed you have shown clear maturity. That permission can be removed if your behavior does not hold up.

Lying about your age or trying to bypass this can be punished.


General conduct

Not allowed: spam, advertising, sexual harassment, discrimination, hate speech (including racism, xenophobia, homophobia, transphobia, ableism, and similar).

Not allowed: threats, doxxing, wishing death or serious illness on someone, or long real-world talks about serious crime or drugs unless it clearly ties to normal in-game features.

Encouraged: be respectful and fair. Playful banter is OK. If it turns into targeted harassment, constant escalation, or nonstop toxicity, that can be moderated.

Excessive toxicity / provocation

Trash talk in competition can be OK. Crossing the line includes: endless insults, baiting people into breaking rules, stalking someone across sessions to annoy them, or trying to force fights OOC-style.

If someone baits you, you still have to follow the rules.

English only in text and voice.

Voice chat abuse

Not allowed: earrape, blasting memes/soundboards to disrupt chat, or using voice changers/effects mainly to harass, spam, or grief voice channels.


Persistent negative behavior

Some players are not technically breaking a specific rule but still drag the server down every time they log on. That counts here.

This includes (but is not limited to):

  • Constant yapping — nonstop chat spam, flooding global/local chat, refusing to stop when asked, dominating the chat in a disruptive way
  • Constant harassment — repeatedly targeting the same player(s), even in "low-level" ways that add up
  • Constant drama — stirring fights between players, staff, or communities every session
  • Energy draining behavior — being the player who is always the reason a tense ticket exists, even if no single incident is a hard ban

If your presence consistently makes the server worse for the people around you, staff can issue a permanent removal, regardless of whether each individual moment crossed a hard rule line.

This is not about a bad day. This is about a pattern. Staff will look at history, ticket volume, and how players around you react to your presence.


Vehicle combat & fair fights

Using a vehicle to constantly ram non-stop i.e remove a fair gunfight is not allowed.

Example of a problem: repeatedly ramming someone who is on foot so they cannot fight back normally.

Context matters. Staff look at intent and whether the other side had a real chance to respond—not every vehicle bump in a chase.


Teaming

Teaming is not allowed. Do not work with the other side to gain an advantage.

Cops and criminals must not team in any situation, including callouts, protection, rides “for fun,” or helping each other in fights.

Only exception — police transport: a suspect may be in the back of a police vehicle solely so an officer can take them to a police station as part of normal arrest flow. No detours, favors, or using that moment to help each other in combat or objectives.


Kill feeding & manipulating outcomes

Do not intentionally give kills to another player.

Examples: letting a friend kill you because you are leaving, want to avoid a bounty spawn, or want to pad stats / rewards.

Even if you say it was an accident, obvious patterns can still be punished.


RDM (random deathmatch)

You may not attack or kill players without a valid in-game reason.

It is NOT RDM when:

The following situations are valid kill reasons — you do not need any extra justification beyond the situation itself:

  • Red-name bounty — you approach a player who has a red name and an active bounty. The bounty is the reason. You do not need to wait to be shot at first. This works both ways: a red-name bountied player may also shoot first or defend themselves against anyone approaching them — the bounty alone is sufficient justification for them too. No further initiation is needed from either side.

    This does NOT mean a bounty player can drive around the map killing anyone they please. A bounty player may defend themselves against players approaching or engaging them because of the bounty, but they are not supposed to “rage around the map” looking to kill random players outside the bounty context.

  • They initiated — the other player shot at you, drew on you, rammed you, or clearly provoked the fight (verbal threats with weapon out, aiming at you, etc.). Returning fire is not RDM.

  • Redzone or airdrop zone — you are inside a redzone or the airdrop zone. These areas are PvP-enabled by design; engaging anyone inside is fair play.

  • Active robbery scene — you enter an active robbery scene (store, bank, jewelry, ongoing heist, etc.). Anyone present is part of the situation. Crims defending a robbery and cops responding to it are both engaging fairly. Bystanders who walk into the middle of an active scene also accept that risk.

It IS RDM when:

  • You shoot a white-name player with no bounty, no initiation, no redzone, and no active scene justifying it
  • You kill someone purely because they "looked at you" or "rolled up" without any of the above triggers
  • You "third-party" outside the contexts above just to farm a kill
  • Revenge killing — you got killed in a valid situation (bounty, redzone, active scene, etc.) and then go hunt that player down after the situation ended. The fight is over when the fight is over. If they are no longer red-name/bountied, no longer in the redzone, and no longer part of an active scene, shooting them again is RDM.

Notes

  • Initiation expires. Being shot at once does not give you a permanent license to hunt that player. Initiation status ends when any of the following happens:
    • The initiator dies (yours or theirs — the fight resolved).
    • The initiator claims revenge / returns fire and dies to you — at that point the score is even and the situation is closed. Going back for a third round on the same player is revenge killing, not initiation.
    After any of these, you are back to needing a fresh valid reason (new bounty, new redzone entry, new scene, new initiation) to engage that player again.
  • Redzones and the airdrop zone do not override other rules (no cheating, no exploits, no spawn-killing the revive screen, no teaming with the other side).
  • If you are unsure what counts as valid for an edge case, ask staff or read mode-specific guidance on Discord/wiki when available.

Cheating and exploits

Not allowed: third-party hardware/software/tools, or abusing bugs / glitches / unintended mechanics to get an unfair edge.

Also not allowed: using a VPN to create lag, lag switching, or similar network abuse.

What counts as an exploit

Includes, but is not limited to:

  • abusing something that was not meant to work that way
  • killing people who are stuck in revive / loading / no-control states
  • forcing situations where opponents cannot respond
  • repeating an unfair trick after staff told you to stop

Saying “it is part of the game” does not make it allowed if it removes fair counterplay.


Macros, scripts, and overlays

Not allowed: macros/scripts/tools that automate or strongly assist combat—examples include recoil scripts, rapid fire, triggerbots, aim help, or cheat menus.

Allowed: a simple crosshair overlay that does not read game memory, automate clicks, or give other advantages. If it does more than a static crosshair, treat it as not allowed unless staff say otherwise.


Game modifications and visual advantage mods

Not allowed: modified files, citizen packs, or graphics that give a competitive advantage.

Examples include:

  • damage boosts
  • reduced / removed props for clearer sightlines
  • kill effect packs that help tracking
  • glowing / highlighted players or peds
  • anything that makes enemies easier to spot than default GTA

Cosmetic-only graphics changes might be OK, but you use them at your own risk.


Spawn and revive protection

After spawn or revive, players need a fair moment to control their character.

Do not intentionally kill someone who:

  • is on a black revive screen
  • is still loading in
  • cannot move or use UI normally

That is treated as exploiting unintended states.

** This does not apply to being afk, but only to game mechanics, going afk is at own risk! **


Star baiting

Do not unfairly force wanted level onto other players.


Clothing

No invisible or texture-abused outfits meant to hide hitboxes or body parts.


Emotes

No emotes during fights or chases. No exceptions.

No emotes during events unless explicitly allowed by staff for that specific event.


Ghost peeking

Do not abuse cover so bullets pass through walls in ways that are not fair normal gameplay.

What is NOT ghost peeking

Some vehicles have asymmetric collision — for example, a car where the player can shoot out the back window, but bullets cannot pass through that same window going in. This is not ghost peeking and is not a punishable offense for the driver.

It is a known quirk of GTA vehicle collision, not an exploit. Adjust your gameplay — flank, reposition, shoot the tires, force them out of the vehicle, or disengage. Reporting this as ghost peeking will be denied.

Ghost peeking is specifically about abusing wall/cover geometry on foot (or otherwise) so your bullets clip through solid surfaces in ways the engine was not meant to allow.


Safe zones

Marked safe areas (hospitals, spawns, other marked spots) are no-combat zones.

How to identify a safe zone

Safe zones are shown in-game as large green circles on the map and world, with a clear on-screen indicator confirming when you are inside one. If you do not see the indicator, you are not protected — assume you are in a normal combat zone.

Entry delay — 10 seconds

Safe zone protection does not apply instantly. There is a ~10 second delay when entering a safe zone before protection kicks in. This is intentional:

  • You cannot sprint into a safe zone mid-fight and expect immediate protection.
  • Players engaging you can still legally hit you during that ~10s window.
  • The on-screen indicator will reflect when protection is actually active.

Do not "safe-zone bait" — running for the green circle to escape a fair fight you started or were losing is abuse of mechanics and can be treated as combat logging or exploit behavior.

Wanted players are NOT protected

Safe zones do not apply to wanted players. If you have an active wanted level:

  • Cops can engage and arrest you inside a safe zone.
  • You cannot use a safe zone to wait out your wanted level or escape pursuit.
  • Other players cannot RDM you inside a safe zone for being wanted, but cops doing their job is not RDM — they are responding to your wanted status.

Not allowed inside safe zones (for everyone else)

  • killing
  • baiting fights
  • provoking to drag people out
  • camping to farm easy kills

Breaking this can be punished.


Combat logging

Not allowed: disconnecting on purpose during combat or to dodge arrest.

Not allowed: killing yourself on purpose to dodge consequences.

If you disconnect by accident

Reconnect within 5 minutes. If you stay gone, it may be treated as combat logging.

When you are “still in it”

You count as in combat or pursuit if you were in a fight or chase in roughly the last 3 minutes.

Minimap does not decide everything. Cop range can be small, and some jobs may not show blips. If you were being chased and have not clearly escaped or ended the situation, assume you are still in combat.

Disconnecting during that window—even if you think you got away—can be treated as combat logging.

If it was accidental, reconnect within 5 minutes and return to the same situation when reasonable. Not returning can be treated as combat logging.

Exceptions

Only the cases described above (for example genuine accidents handled the right way). There is no secret list of “free disconnects.”


Meta gaming and stream sniping

Not allowed: using Discord, calls, streams, or other outside tools to get an advantage over people not in that same channel with you.

Stream sniping (using a livestream to find or mess with someone) is strictly forbidden.

Streaming tips

Streaming is allowed, but it is at your own risk (snipers, chat toxicity, clips).

We recommend a delay on your stream so viewers cannot “play along” in real time.


Bug reports

If you find a bug: do not farm it. Collect proof and report it.

Repeat abuse of known bugs can lead to stronger punishments.

Hiding bugs for personal gain

Finding a bug and intentionally not reporting it because it benefits you is treated as exploit abuse.

This includes:

  • Sitting on a money/item duplication bug and quietly using it
  • Knowing about a movement, combat, or job exploit and continuing to use it instead of reporting
  • Sharing a bug privately with friends so the group can farm it before staff find out
  • "Forgetting" to report something convenient

Consequence: ban + account reset. Any progress, items, or money gained while concealing the bug will be wiped. Staff will not "let it slide" because you eventually came clean after benefiting.

If in doubt: report it the moment you notice it. Reporting a bug never gets you punished. Hiding one does.


Accounts, alts, and ban evasion

Not allowed: ban evasion, hiding punishments with alt accounts, or pretending to be someone else to dodge a ban.

Not allowed: account selling/trading/sharing when it hurts fairness or security.

You are responsible for what happens on your account. Keep it secure.


Player reports and evidence

When you report a player, include real evidence (clip and/or screenshots). Staff need enough context to see what happened and roughly when.

Reports with no evidence may be impossible to act on.

Malicious or false reports can be punished.

Report spamming

The report system exists so staff can deal with real rule breaks. It is not a way to:

  • pressure staff because you lost a fight
  • mass-report someone you have a personal issue with
  • file the same complaint over and over after staff already responded
  • flood tickets with low-effort "they RDM'd me bro" reports that have no evidence and no context
  • open tickets for situations that are clearly covered as valid kills (see the RDM section — red-name bounty, initiation, redzone/airdrop, active robbery scene)

Report spamming will get you blacklisted from the report system, and repeat offenders will be banned from the server.

If staff have already reviewed and answered a report, do not refile it with a slightly different wording. Use the appeal route through Discord instead.


Rule interpretation and fair play

We cannot write a rule for every situation. Anything that clearly breaks fair play, intended gameplay, or server integrity can still be punished.

Loopholes and bad-faith “technically allowed” behavior are not protected.

Staff have final say on how a rule applies to a case.


Staff authority and discretion

Staff enforce based on context and intent.

Not OK: publicly arguing after a final decision is already given, or spamming staff with bad-faith debates.

Staff decisions stand unless management reviews them internally.

We can remove staff rank or punish accounts at our discretion when needed.


Staff representation

Staff represent the server even off duty.

Publicly trashing the server, the staff team, or trying to stir hate against them can lead to staff removal and/or other punishments.


Reporting staff misconduct

If you believe a staff member abused power or broke rules: do not start a public fight in chat.

Open a Discord ticket and pick the category Staff report.

Your ticket must include evidence (clips, screenshots, logs) and a clear timeline of what happened. Reviews are handled internally; not every detail may be shared back publicly.


Closing note

If you are ever unsure: play fair, do not grief, do not cheat, and ask in Discord before you push a grey-area “strat.”